Game Audio Tools and Workflows (with Chel Wong)
Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays
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This episode bops! Our guest on the show this week is Chel Wong, an award-winning game composer who has worked on several published and early-access titles, like Watch This Space and Kine. Her work on Kine earned the game the award for Best Audio at Reboot Develop Red 2019. From composing to mastering, we ask Chel to describe her preferred tools and workflows for creating music for games. Also, there is a tense debate—Galaxy or Sunshine?MetaReboot Developed Red ConferenceGame Audio Network Guild (GANG) AwardsMark mentioned that once upon a time in a previous episode, he also talked about using Reaper."She also cheats a lot."Game Audio Tools and WorkflowsAudioGamesKine - SteamLab Rats (a satirical puzzler by Gwen Bond, formerly Gwen Frey) - SteamAudio Software ToolsReaperReasonFL Studio (stand for Fruit Loops)Helm AudioTAL NoisemakerMusescore - Software for Written MusicInstrument SynthizersKomplete - Native InstrumentsKontact - Native InstrumentsAudio HardwareFocusrite -Scarlett SeriesMicrophonesShure SM57Shure SM58Shure SM7bAudio-Technica AT2035Other MentionsGame Sound ConChel and her friend Tiffany Otto are going for 120 stars on Super Mario 64! - ChelWongAudio, TwitchChel WongGuestChel Wong (or Mitchel) is a freelance composer specializing in video games. She's also co-organizer of Game Audio Boston and Head Curator of Audio for BostonFIG. Chel has conducted orchestras and is also a musician, collecting all sorts of instruments to record for her work. You'll regularly find her in the recording studios at Berklee College of Music.External linkChel's websiteChel on BandcampChel on TwitterChel on TwitchChel on SpotifyChel on Soundcloud