"In situ." Rumble; Making Games for Spaces

Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays

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It's still Wednesday in the clubhouse, which means an extra-long meta section where your nice hosts discuss showing off games at the recent 2DCon convention, Martha maturing both as a person and a culture, and what it feels like to have your words translated into Japanese.Oh, and we talk about designing rumble for your game, and close out the show with a great discussion about making games designed for unique spaces, including perhaps a preview of a future Nice Games Jam.Widget Satchel in being translated into Japanese! Neat!Adobe's page about Source Han Serif, one of their open-source CJK fonts.Source Han Sans on GitHub!Martha and Mark both missed TypeCon!0:21:27RumbleSony's first rumble controller was the PlayStation Dual Analog Controller (in J…WikipediaNintendo's HD Rumble will be the best unused Switch feature of 2017Sean BuckleyEngadgetRead about the lawsuit which was the likely cause of the lack of rumble in the …Wikipedia0:47:04Making Games for SpacesRead about the Riddle Mia This installation.Our previous episode on Game Instalations."Ugly and hard to use."Our previous episode on Physical Games."We should go outside!"Our previous episode on Escape Rooms (with Art Allen)Puzzle/Escape Rooms"Seattle Immersive’s ‘Romeo & Juliet’ has audiences on their feet"Misha BersonThe Seattle Times