Nice Games Jam: "Rules"
Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays
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This week is another Nice Games Jam! We got a prompt from Martha's Boyfriend Dylan to "make a puzzle game that includes a written document that updates as you play." You can play the game we came up with in the episode using the rules in the show notes below!PromptMake a puzzle game that requires a text/readme file or some other sort of text thing that you have to use as a guide to figure out the game. Then as the level progresses, the guide changes, to be harder to understand, or to tell a story, or to taunt.Game typeTabletop gamePlayer count2MaterialsSome set of blocks (we used 10 cubes), different colorsPencil/PenPaperSetupThe Codemaker comes up with sequence of blocksRulesThe Codemaker creates a list of four rules to help the Codebreaker player guess the sequence Rules cannot specifically place a cube in a place in the sequenceRules can only involve one relationship between two sets of cubesRead first rule, and the Codebreaker creates a pattern based on ruleIf the sequence is not correct, read the next rule and have the Codebreaker make a new pattern based on the revealed set of rulesRepeat until the player has created the correct patternIf the Codebreaker needs more than the four rules, the code maker then makes a new rule immediately, and the Codebreaker makes a new sequence with these rules.The Codemaker can call for a mulligan up to 3 times total in the game so the player can make a new pattern with the same sets of rulesScored based how many rules are needed before the code breaker solves the sequenceSome example rules: 1. No same colors touching2. If a sequence of colors appears in the line, it must appear again in reverse3. Green cubes appear before yellow cubes4. Pink cubes appear in-between red cubes5. Any brown cube must touch a dark green cube6. A brown cube may not touch a red cube or a yellow cube7. Light versions of colors come before dark versions of colors