Nice Thinking: "Pizza Land"

Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays

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Ellen's nephews have charged her with the task of making a board game about pizza. Making a clone of Hasbro's Candy Land is more difficult than it sounds, especially since these young stakeholders have requested some "creative deviations" from the design of the original board game. Stephen and Mark step in to help out. Can your nice hosts realize the wild, cheesy dream that is Pizza Land?Candy Land, a classic board game for kids - HasbroThat meme from The Office - GiphyGharial, a weird-looking endangered crocodilian - Animalogic, YouTubeNice Thinking NotesChildren's drawingsThe art is here on Google Drive for you all to enjoy. Whale, may or may not be pizza-relatedT-rex sort of on fire, facing usBrontosaurus amoebaCat and soulless dog [Pizza] donutPizza Knight with an axe, maybeIce cream leaking out of the conePizza t-rexPizza crocodilePizza sharkPizza rock, since upgraded to pizza geodePizza pyramidMan made of pizzas x 2Ellen's drawingsEllen's drawingsSea of SauceGarlic Bread GrovePizza Dough DesertCalzone Quarry (not pictured)and here's a link to the spreadsheet mentioned in the episodeGame design conclusionsPlayers start out with a random collection of ingredientsThey collect ingredients as they go through the gameEveryone’s delivering a pizza and they start with a crustThe Pizza Knight has specific interests & tastes in each game, so different ingredients are more important in each playthroughIf a monster catches you it eats a certain number of ingredients (0, 1, 2, or 3)A grading scale for the team; the pizza knight filling out stars on the appMovement with d6s. When players move, they can roll 2 dice and choose the result, moving forwards or backwards.Unspoken, but maybe good ideas?Monsters all move on the same die roll, and they only move forward.Players have to be on the same tile to give an object to another person.