"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development

Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays

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In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.Martha conducts a debrief on the weekend's festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.0:02:26GlitchCon 2017 DebriefWe talked about PROTOTYPING in Episode 19"Pick up all the things."At Glitchcon Martha gave a talk about GIT, get her PRESENTATION SLIDES In the notes in her topic VERSION CONTROL "The Stevechievement."Mark's greatest invention the $6 playtester seatThe Soap FactoryIndie MomhoodBekah SaltsmanGame DeveloperHeather Kelley on TwitterAtmocopter0:31:06Game Design PrimerStephen's Game Design Workshop SlidesStephen McGregorConcept art for Fingeance character GwenCharles McGregorThe Magic School Bus “In the Haunted House”FandomWe reference our episode on PLAYTESTING"We are artists and we should be artists."0:48:33Multitasking in Game Development"The Myth of Multitasking"Christine RosenThe New AtlantisThe Importance of Holistic Game DesignDaniel ClarkIGN "If Multitasking Is Impossible, Why Are Some People So Good at It?" Derek ThompsonThe AtlanticWhy your brain likes it when you multi-taskClaudia HammondBBC