"We joke here." Future Projects; Steam Direct; Racing Games

Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays

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In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.Discuss this episode on Reddit using this thread on r/gamedev!0:04:31Future ProjectsA Way Out blew us away at E3, but can the devs keep pace with their own ambitio…Charlie HallPolygonOur episode about Serial Game Design, featuring Lane Davis."I am a Juice Journeyman!"BloodRayne: Betrayal ReviewColin MoriatyIGN Star Fox Guard: The Kotaku ReviewStephen TotiloKotakuFinishing A GameDerek YuMake Games tumblr0:37:40Steam DirectValve sets Steam Direct self-publishing fee at $100Samit SarkarPolygonValve is not your friend, and Steam is not healthy for gamingTim ColwillPolygonWay back in our second episode, we talked with Beth and Andy Korth about Steam Greenlight.Steam GreenlightThe hidden world of Steam tradingMitch BowmanPolygon0:53:02Racing GamesHydro Thunder Hurricane ReviewJustin CalvertGameSpotRetrospective: Star Wars Episode I RacerMartyn CarrollEurogamerStar Wars Episode 1 Racer: Watto Hums Cantina SongEventHorizon5YouTubeMark talked about the original PlayStation’s wonky affine texture mapping, which was not “perspective correct.”