"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions
Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays
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It's a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn't really like VR, and Mark has almost completely lost his voice.Discuss this week's episode on Reddit in r/gamedev here.0:05:54Video Game ImmersionOur pal and VR innovator Andrew Fladeboe.Representation and Embodiment in Virtual RealityJorge AlborPopMattersWould You Kindly Read This Article on Gaming’s Greatest Plot Twist?Mike DiverViceOur recent episode of Nice Plays: OneShotNice Games ClubYouTubeEnhancing VR Immersion with the CPU in Star Trek: Bridge CrewCristiano FIntel DevelopersCognitive Flow: The Psychology of Great Game DesignSean BaronGame DeveloperWhy Sonic the Hedgehog is awful, and always has beenRyan BrownMIrrorRequiem, a “roleplaying” mod for The Elder Scrolls: SkyrimMark is up to 118 shrines in Breath of the Wild. Stephen is not happy.0:39:27Main Menus and First ImpressionsWhy do console games require a button press before showing the main menu?StackExchangeGame Design: Splash ScreenJesse FreemanMediumThe Ten Commandments Of Video Game MenusKirk HamiltonKotakuWe didn’t get a chance to talk about it in the episode, but here is a cool brea…Mike FaheyKotaku