E16 How to Staff Up For A Successful Game
Building Better Games - A podcast by Benjamin Carcich - Tuesdays
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It seems intuitive that adding additional people will increase your speed in making a great game. However, staffing up is more nuanced than that. If you add people to a system where there are underlying operational and/or cultural issues all you’re doing is adding weight to a cart that’s already in the mud. So how do you staff video game development efficiently? Honestly, it’s complicated. A lot of the aspects of whether a person is needed or a good fit are intangible, and can only be felt and understood by paying attention, which is a huge missing piece in most staffing plans and hiring processes. This podcast will show you how to use your judgment as a leader to identify key data points and make effective decisions around staffing. Topics discussed in this episode: - The importance of deliberately constructing a team - Why hiring more people does not equate to more productivity - How big should your team be? - Importance of leaders understanding their team’s workflows - How you identify your worst bottlenecks - Management overhead when it comes to staffing - Incentivizing not working on unnecessary aspects of the project - When hiring more people is appropriate - Understanding the human intangibles as being critical to staffing - Summary of four points to keep in mind when thinking of hiring For more tips on how to staff your dev team, email us at [email protected] to set up a free 90 minute call! For more episodes head to the Building Better Games Podlink. Connect with us: TikTok Instagram LinkedIn YouTube