91 Episodes

  1. FLETs (Fiddly Little End Things)

    Published: 10/5/2022
  2. Dispatch from an on-time timeline

    Published: 9/9/2022
  3. Imperfect Inspiration

    Published: 7/21/2022
  4. Bad lo-fi game ideas to study or relax to

    Published: 5/28/2022
  5. Underdressed and over-diced

    Published: 3/16/2022
  6. Kudos Conundrum

    Published: 1/24/2022
  7. Rekindling the Flame

    Published: 12/27/2021
  8. A Cat in the Lap and Other Good Things

    Published: 12/2/2021
  9. Numbers Hide Everything

    Published: 11/8/2021
  10. The Episode Before the Kickstarter

    Published: 10/19/2021
  11. Resist the Urge to Fill Negative Space

    Published: 9/24/2021
  12. The Work of Games Is Not Just Making Games

    Published: 8/31/2021
  13. Shootin the shoot

    Published: 5/27/2021
  14. How to Compare Roleplaying Games

    Published: 4/6/2021
  15. Deluxe Edition

    Published: 3/16/2021
  16. Everything Old Is New Again

    Published: 2/2/2021
  17. Scopeful Optimism

    Published: 1/12/2021
  18. Designing a Game Design Workday

    Published: 9/28/2020
  19. The Games You Want to Make, The Life You Want to Live

    Published: 7/31/2020
  20. Burnout

    Published: 5/7/2020

3 / 5

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.