Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
91 Episodes
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FLETs (Fiddly Little End Things)
Published: 10/5/2022 -
Dispatch from an on-time timeline
Published: 9/9/2022 -
Imperfect Inspiration
Published: 7/21/2022 -
Bad lo-fi game ideas to study or relax to
Published: 5/28/2022 -
Underdressed and over-diced
Published: 3/16/2022 -
Kudos Conundrum
Published: 1/24/2022 -
Rekindling the Flame
Published: 12/27/2021 -
A Cat in the Lap and Other Good Things
Published: 12/2/2021 -
Numbers Hide Everything
Published: 11/8/2021 -
The Episode Before the Kickstarter
Published: 10/19/2021 -
Resist the Urge to Fill Negative Space
Published: 9/24/2021 -
The Work of Games Is Not Just Making Games
Published: 8/31/2021 -
Shootin the shoot
Published: 5/27/2021 -
How to Compare Roleplaying Games
Published: 4/6/2021 -
Deluxe Edition
Published: 3/16/2021 -
Everything Old Is New Again
Published: 2/2/2021 -
Scopeful Optimism
Published: 1/12/2021 -
Designing a Game Design Workday
Published: 9/28/2020 -
The Games You Want to Make, The Life You Want to Live
Published: 7/31/2020 -
Burnout
Published: 5/7/2020
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.