Designer Notes
A podcast by Idle Thumbs
Categories:
84 Episodes
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Designer Notes 64: Robin Hunicke - Part 1
Published: 2/3/2022 -
Designer Notes 63: Josh Sawyer - Part 2
Published: 1/10/2022 -
Designer Notes 62: Josh Sawyer - Part 1
Published: 12/8/2021 -
Designer Notes 61: Chet Faliszek
Published: 11/20/2021 -
Designer Notes 60: Andy Schatz - Part 2
Published: 10/20/2021 -
Designer Notes 59: Andy Schatz - Part 1
Published: 9/16/2021 -
Designer Notes 58: Rob Daviau - Part 2
Published: 7/15/2021 -
Designer Notes 57: Rob Daviau - Part 1
Published: 4/25/2021 -
Designer Notes 56: David Dunham
Published: 2/25/2021 -
Designer Notes 55: Meg Jayanth
Published: 8/21/2020 -
Designer Notes 54: Jon Ingold - Part 2
Published: 7/27/2020 -
Designer Notes 53: Jon Ingold - Part 1
Published: 6/18/2020 -
Designer Notes 52: Roger Keating
Published: 5/26/2020 -
Designer Notes 51: Michał Drozdowski and Przemysław Marszał
Published: 2/14/2020 -
Designer Notes 50: Alex Hutchinson
Published: 12/18/2019 -
Designer Notes 49: Adam Saltsman - Part 2
Published: 11/1/2019 -
Designer Notes 48: Adam Saltsman - Part 1
Published: 10/15/2019 -
Designer Notes 47: Brendon Chung - Part 2
Published: 8/5/2019 -
Designer Notes 46: Brendon Chung - Part 1
Published: 6/29/2019 -
Designer Notes 45: Rami Ismail
Published: 6/5/2019
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.