Designer Notes

A podcast by Idle Thumbs

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84 Episodes

  1. Designer Notes 64: Robin Hunicke - Part 1

    Published: 2/3/2022
  2. Designer Notes 63: Josh Sawyer - Part 2

    Published: 1/10/2022
  3. Designer Notes 62: Josh Sawyer - Part 1

    Published: 12/8/2021
  4. Designer Notes 61: Chet Faliszek

    Published: 11/20/2021
  5. Designer Notes 60: Andy Schatz - Part 2

    Published: 10/20/2021
  6. Designer Notes 59: Andy Schatz - Part 1

    Published: 9/16/2021
  7. Designer Notes 58: Rob Daviau - Part 2

    Published: 7/15/2021
  8. Designer Notes 57: Rob Daviau - Part 1

    Published: 4/25/2021
  9. Designer Notes 56: David Dunham

    Published: 2/25/2021
  10. Designer Notes 55: Meg Jayanth

    Published: 8/21/2020
  11. Designer Notes 54: Jon Ingold - Part 2

    Published: 7/27/2020
  12. Designer Notes 53: Jon Ingold - Part 1

    Published: 6/18/2020
  13. Designer Notes 52: Roger Keating

    Published: 5/26/2020
  14. Designer Notes 51: Michał Drozdowski and Przemysław Marszał

    Published: 2/14/2020
  15. Designer Notes 50: Alex Hutchinson

    Published: 12/18/2019
  16. Designer Notes 49: Adam Saltsman - Part 2

    Published: 11/1/2019
  17. Designer Notes 48: Adam Saltsman - Part 1

    Published: 10/15/2019
  18. Designer Notes 47: Brendon Chung - Part 2

    Published: 8/5/2019
  19. Designer Notes 46: Brendon Chung - Part 1

    Published: 6/29/2019
  20. Designer Notes 45: Rami Ismail

    Published: 6/5/2019

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.