Designer Notes
A podcast by Idle Thumbs
Categories:
84 Episodes
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Designer Notes 44: Clint Hocking - Part 2
Published: 12/31/2018 -
Designer Notes 43: Clint Hocking - Part 1
Published: 11/24/2018 -
Designer Notes 42: David Sirlin - Part 2
Published: 10/6/2018 -
Designer Notes 41: David Sirlin - Part 1
Published: 8/8/2018 -
Designer Notes 40: Brian Reynolds - Part 3
Published: 6/22/2018 -
Designer Notes 39: Brian Reynolds - Part 2
Published: 5/16/2018 -
Designer Notes 38: Brian Reynolds - Part 1
Published: 4/24/2018 -
Designer Notes 37: Chris Hecker - Part 2
Published: 3/12/2018 -
Designer Notes 36: Chris Hecker - Part 1
Published: 2/21/2018 -
Designer Notes 35: Manveer Heir
Published: 1/17/2018 -
Designer Notes 34: Tyler Sigman - Part 2
Published: 12/7/2017 -
Designer Notes 33: Tyler Sigman - Part 1
Published: 11/13/2017 -
Designer Notes 32: Asher Vollmer
Published: 10/5/2017 -
Designer Notes 31: Margaret Robertson
Published: 9/1/2017 -
Designer Notes 30: Steve Gaynor - Part 2
Published: 8/11/2017 -
Designer Notes 29: Steve Gaynor - Part 1
Published: 7/21/2017 -
Designer Notes 28: George Fan
Published: 6/16/2017 -
Designer Notes 27: Lucas Pope
Published: 5/21/2017 -
Designer Notes 26: Sid Meier - Part 4
Published: 5/6/2017 -
Designer Notes 25: Sid Meier - Part 3
Published: 2/23/2017
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.