Designer Notes

A podcast by Idle Thumbs

Categories:

84 Episodes

  1. Designer Notes 44: Clint Hocking - Part 2

    Published: 12/31/2018
  2. Designer Notes 43: Clint Hocking - Part 1

    Published: 11/24/2018
  3. Designer Notes 42: David Sirlin - Part 2

    Published: 10/6/2018
  4. Designer Notes 41: David Sirlin - Part 1

    Published: 8/8/2018
  5. Designer Notes 40: Brian Reynolds - Part 3

    Published: 6/22/2018
  6. Designer Notes 39: Brian Reynolds - Part 2

    Published: 5/16/2018
  7. Designer Notes 38: Brian Reynolds - Part 1

    Published: 4/24/2018
  8. Designer Notes 37: Chris Hecker - Part 2

    Published: 3/12/2018
  9. Designer Notes 36: Chris Hecker - Part 1

    Published: 2/21/2018
  10. Designer Notes 35: Manveer Heir

    Published: 1/17/2018
  11. Designer Notes 34: Tyler Sigman - Part 2

    Published: 12/7/2017
  12. Designer Notes 33: Tyler Sigman - Part 1

    Published: 11/13/2017
  13. Designer Notes 32: Asher Vollmer

    Published: 10/5/2017
  14. Designer Notes 31: Margaret Robertson

    Published: 9/1/2017
  15. Designer Notes 30: Steve Gaynor - Part 2

    Published: 8/11/2017
  16. Designer Notes 29: Steve Gaynor - Part 1

    Published: 7/21/2017
  17. Designer Notes 28: George Fan

    Published: 6/16/2017
  18. Designer Notes 27: Lucas Pope

    Published: 5/21/2017
  19. Designer Notes 26: Sid Meier - Part 4

    Published: 5/6/2017
  20. Designer Notes 25: Sid Meier - Part 3

    Published: 2/23/2017

3 / 5

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.