Designer Notes

A podcast by Idle Thumbs

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84 Episodes

  1. Designer Notes 24: Sid Meier - Part 2

    Published: 11/23/2016
  2. Designer Notes 23: Sid Meier - Part 1

    Published: 10/25/2016
  3. Designer Notes 22: Amy Hennig - Part 2

    Published: 10/4/2016
  4. Designer Notes 21: Amy Hennig - Part 1

    Published: 9/20/2016
  5. Designer Notes 20: Liz Ryerson

    Published: 8/4/2016
  6. Designer Notes 19: Louis Castle

    Published: 6/15/2016
  7. Designer Notes 18: Offworld Trading Company

    Published: 5/6/2016
  8. Designer Notes 17: Ananda Gupta

    Published: 4/1/2016
  9. Designer Notes 16: Tyriq Plummer

    Published: 2/15/2016
  10. Designer Notes 15: Nels Anderson

    Published: 1/19/2016
  11. Designer Notes 14: Mark Herman

    Published: 12/21/2015
  12. Designer Notes 13: Jamie Cheng

    Published: 11/13/2015
  13. Designer Notes 12: Davey Wreden

    Published: 10/15/2015
  14. Designer Notes 11: Chris Avellone

    Published: 9/9/2015
  15. Designer Notes 10: Nina Freeman

    Published: 8/5/2015
  16. Designer Notes 9: Bruce Shelley

    Published: 6/26/2015
  17. Designer Notes 8: Daniel Benmergui

    Published: 6/8/2015
  18. Designer Notes 7: Brad Muir

    Published: 5/4/2015
  19. Designer Notes 6: Chelsea Howe

    Published: 4/20/2015
  20. Designer Notes 5: Daniel Cook

    Published: 3/9/2015

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.