Designer Notes
A podcast by Idle Thumbs
Categories:
84 Episodes
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Designer Notes 24: Sid Meier - Part 2
Published: 11/23/2016 -
Designer Notes 23: Sid Meier - Part 1
Published: 10/25/2016 -
Designer Notes 22: Amy Hennig - Part 2
Published: 10/4/2016 -
Designer Notes 21: Amy Hennig - Part 1
Published: 9/20/2016 -
Designer Notes 20: Liz Ryerson
Published: 8/4/2016 -
Designer Notes 19: Louis Castle
Published: 6/15/2016 -
Designer Notes 18: Offworld Trading Company
Published: 5/6/2016 -
Designer Notes 17: Ananda Gupta
Published: 4/1/2016 -
Designer Notes 16: Tyriq Plummer
Published: 2/15/2016 -
Designer Notes 15: Nels Anderson
Published: 1/19/2016 -
Designer Notes 14: Mark Herman
Published: 12/21/2015 -
Designer Notes 13: Jamie Cheng
Published: 11/13/2015 -
Designer Notes 12: Davey Wreden
Published: 10/15/2015 -
Designer Notes 11: Chris Avellone
Published: 9/9/2015 -
Designer Notes 10: Nina Freeman
Published: 8/5/2015 -
Designer Notes 9: Bruce Shelley
Published: 6/26/2015 -
Designer Notes 8: Daniel Benmergui
Published: 6/8/2015 -
Designer Notes 7: Brad Muir
Published: 5/4/2015 -
Designer Notes 6: Chelsea Howe
Published: 4/20/2015 -
Designer Notes 5: Daniel Cook
Published: 3/9/2015
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.