64 Episodes

  1. Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff

    Published: 6/22/2024
  2. How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan

    Published: 6/9/2024
  3. Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman

    Published: 6/1/2024
  4. Game design principles in the Case of the Golden Idol - Andrejs Klavins

    Published: 5/25/2024
  5. Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa

    Published: 5/18/2024
  6. Thronefall developer Paul talks about design, art & rendering!

    Published: 5/11/2024
  7. How Terraformers were made - strategy game with roguelike elements

    Published: 5/4/2024
  8. HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine

    Published: 4/29/2024
  9. HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack

    Published: 4/28/2024
  10. How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

    Published: 4/27/2024
  11. Ali Motisi behind Full Void on how it's done in custom engine in C

    Published: 4/20/2024
  12. Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

    Published: 4/13/2024
  13. On programming his game Mooselutions in C++ from scratch: Ted Bendixson

    Published: 4/6/2024
  14. Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls

    Published: 3/30/2024
  15. Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game

    Published: 3/23/2024
  16. ISO C++ committee member speaks on game programming, C++ direction and more!

    Published: 3/16/2024
  17. Make it fantastical! - the man behind the Talos Principle 2 environment

    Published: 3/9/2024
  18. The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director

    Published: 3/3/2024
  19. Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts

    Published: 3/2/2024
  20. How to start building a game engine? C++ and OpenGL foundations in Elypso Engine

    Published: 2/25/2024

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!