Wookash Podcast
A podcast by Łukasz Ściga - Saturdays
64 Episodes
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Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
Published: 6/22/2024 -
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Published: 6/9/2024 -
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
Published: 6/1/2024 -
Game design principles in the Case of the Golden Idol - Andrejs Klavins
Published: 5/25/2024 -
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Published: 5/18/2024 -
Thronefall developer Paul talks about design, art & rendering!
Published: 5/11/2024 -
How Terraformers were made - strategy game with roguelike elements
Published: 5/4/2024 -
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
Published: 4/29/2024 -
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
Published: 4/28/2024 -
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Published: 4/27/2024 -
Ali Motisi behind Full Void on how it's done in custom engine in C
Published: 4/20/2024 -
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Published: 4/13/2024 -
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
Published: 4/6/2024 -
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Published: 3/30/2024 -
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
Published: 3/23/2024 -
ISO C++ committee member speaks on game programming, C++ direction and more!
Published: 3/16/2024 -
Make it fantastical! - the man behind the Talos Principle 2 environment
Published: 3/9/2024 -
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Published: 3/3/2024 -
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Published: 3/2/2024 -
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
Published: 2/25/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!