Wookash Podcast

A podcast by Łukasz Ściga - Saturdays

Saturdays

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53 Episodes

  1. Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

    Published: 4/13/2024
  2. On programming his game Mooselutions in C++ from scratch: Ted Bendixson

    Published: 4/6/2024
  3. Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls

    Published: 3/30/2024
  4. Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game

    Published: 3/23/2024
  5. ISO C++ committee member speaks on game programming, C++ direction and more!

    Published: 3/16/2024
  6. Make it fantastical! - the man behind the Talos Principle 2 environment

    Published: 3/9/2024
  7. The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director

    Published: 3/3/2024
  8. Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts

    Published: 3/2/2024
  9. How to start building a game engine? C++ and OpenGL foundations in Elypso Engine

    Published: 2/25/2024
  10. Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders

    Published: 1/21/2024
  11. What you want to optimize is server CPU time - Providence

    Published: 1/17/2024
  12. Let the artstyle drive the gameplay - Echo of the Waves

    Published: 1/14/2024
  13. Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum

    Published: 1/7/2024

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!