Wookash Podcast
A podcast by Łukasz Ściga - Saturdays

Categories:
53 Episodes
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Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Published: 4/13/2024 -
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
Published: 4/6/2024 -
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Published: 3/30/2024 -
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
Published: 3/23/2024 -
ISO C++ committee member speaks on game programming, C++ direction and more!
Published: 3/16/2024 -
Make it fantastical! - the man behind the Talos Principle 2 environment
Published: 3/9/2024 -
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Published: 3/3/2024 -
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Published: 3/2/2024 -
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
Published: 2/25/2024 -
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
Published: 1/21/2024 -
What you want to optimize is server CPU time - Providence
Published: 1/17/2024 -
Let the artstyle drive the gameplay - Echo of the Waves
Published: 1/14/2024 -
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
Published: 1/7/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!