64 Episodes

  1. important podcast update

    Published: 2/23/2025
  2. On SIMD, cache and CPU internals with the expert Daniel Lemire!

    Published: 2/22/2025
  3. raylib author on library internals and C programming language!

    Published: 2/15/2025
  4. Design of mystery and adventure games with Will from Kini Games!

    Published: 2/9/2025
  5. Raphael Luba on jai compiler internals!

    Published: 2/8/2025
  6. Billy Basso on code architecture of Animal Well!

    Published: 2/2/2025
  7. Reynad, CEO of Tempo Storm, on his card game The Bazaar!

    Published: 2/1/2025
  8. Ryan Ike breaks down music and sound design for games!

    Published: 1/25/2025
  9. Jonathan Blow on his programming language jai and upcoming game(s)!

    Published: 1/18/2025
  10. Debuggers and programming from scratch with Ryan Fleury!

    Published: 1/11/2025
  11. Odin creator Ginger Bill on his programming language and state of software!

    Published: 12/19/2024
  12. When your game engine is Adventure Game Studio | James Spanos

    Published: 11/30/2024
  13. Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland

    Published: 11/23/2024
  14. Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh

    Published: 10/26/2024
  15. How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano

    Published: 9/28/2024
  16. Casey Muratori on his work experience

    Published: 9/21/2024
  17. The first game to use blockchain right? | Design of Providence

    Published: 9/14/2024
  18. How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.

    Published: 7/13/2024
  19. Making difficulty fun in tactical shooter - Shardpunk

    Published: 7/6/2024
  20. Principal Lighting Artist on how to make stunning scenes! - Maria Yue

    Published: 6/29/2024

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!