Wookash Podcast
A podcast by Łukasz Ściga - Saturdays
64 Episodes
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important podcast update
Published: 2/23/2025 -
On SIMD, cache and CPU internals with the expert Daniel Lemire!
Published: 2/22/2025 -
raylib author on library internals and C programming language!
Published: 2/15/2025 -
Design of mystery and adventure games with Will from Kini Games!
Published: 2/9/2025 -
Raphael Luba on jai compiler internals!
Published: 2/8/2025 -
Billy Basso on code architecture of Animal Well!
Published: 2/2/2025 -
Reynad, CEO of Tempo Storm, on his card game The Bazaar!
Published: 2/1/2025 -
Ryan Ike breaks down music and sound design for games!
Published: 1/25/2025 -
Jonathan Blow on his programming language jai and upcoming game(s)!
Published: 1/18/2025 -
Debuggers and programming from scratch with Ryan Fleury!
Published: 1/11/2025 -
Odin creator Ginger Bill on his programming language and state of software!
Published: 12/19/2024 -
When your game engine is Adventure Game Studio | James Spanos
Published: 11/30/2024 -
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Published: 11/23/2024 -
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Published: 10/26/2024 -
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
Published: 9/28/2024 -
Casey Muratori on his work experience
Published: 9/21/2024 -
The first game to use blockchain right? | Design of Providence
Published: 9/14/2024 -
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
Published: 7/13/2024 -
Making difficulty fun in tactical shooter - Shardpunk
Published: 7/6/2024 -
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Published: 6/29/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!