Wookash Podcast

A podcast by Łukasz Ściga - Saturdays

Saturdays

Categories:

53 Episodes

  1. When your game engine is Adventure Game Studio | James Spanos

    Published: 11/30/2024
  2. Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland

    Published: 11/23/2024
  3. Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh

    Published: 10/26/2024
  4. How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano

    Published: 9/28/2024
  5. Casey Muratori on his work experience

    Published: 9/21/2024
  6. The first game to use blockchain right? | Design of Providence

    Published: 9/14/2024
  7. How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.

    Published: 7/13/2024
  8. Making difficulty fun in tactical shooter - Shardpunk

    Published: 7/6/2024
  9. Principal Lighting Artist on how to make stunning scenes! - Maria Yue

    Published: 6/29/2024
  10. Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff

    Published: 6/22/2024
  11. How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan

    Published: 6/9/2024
  12. Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman

    Published: 6/1/2024
  13. Game design principles in the Case of the Golden Idol - Andrejs Klavins

    Published: 5/25/2024
  14. Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa

    Published: 5/18/2024
  15. Thronefall developer Paul talks about design, art & rendering!

    Published: 5/11/2024
  16. How Terraformers were made - strategy game with roguelike elements

    Published: 5/4/2024
  17. HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine

    Published: 4/29/2024
  18. HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack

    Published: 4/28/2024
  19. How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

    Published: 4/27/2024
  20. Ali Motisi behind Full Void on how it's done in custom engine in C

    Published: 4/20/2024

2 / 3

Technical conversations with inspiring figures: programming, game engines, graphics, and more!