Wookash Podcast
A podcast by Łukasz Ściga - Saturdays

Categories:
53 Episodes
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When your game engine is Adventure Game Studio | James Spanos
Published: 11/30/2024 -
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Published: 11/23/2024 -
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Published: 10/26/2024 -
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
Published: 9/28/2024 -
Casey Muratori on his work experience
Published: 9/21/2024 -
The first game to use blockchain right? | Design of Providence
Published: 9/14/2024 -
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
Published: 7/13/2024 -
Making difficulty fun in tactical shooter - Shardpunk
Published: 7/6/2024 -
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Published: 6/29/2024 -
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
Published: 6/22/2024 -
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Published: 6/9/2024 -
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
Published: 6/1/2024 -
Game design principles in the Case of the Golden Idol - Andrejs Klavins
Published: 5/25/2024 -
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Published: 5/18/2024 -
Thronefall developer Paul talks about design, art & rendering!
Published: 5/11/2024 -
How Terraformers were made - strategy game with roguelike elements
Published: 5/4/2024 -
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
Published: 4/29/2024 -
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
Published: 4/28/2024 -
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Published: 4/27/2024 -
Ali Motisi behind Full Void on how it's done in custom engine in C
Published: 4/20/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!