470 Episodes

  1. "Please go vote." Runtime Asset Management; Double Jump vs. Dash

    Published: 10/24/2024
  2. Combat Design (with Timothy Staton-Davis)

    Published: 10/17/2024
  3. “That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

    Published: 10/11/2024
  4. "Numbers go up." Scoring 101; Turning off the Gamedev Brain

    Published: 10/3/2024
  5. Optimization (with Jarryd Huntley)

    Published: 9/26/2024
  6. "It's hard how my mind works." Audio Middleware; Psychic Distance

    Published: 9/19/2024
  7. Nice Thinking: "Player Personas"

    Published: 9/12/2024
  8. The Duluth Basement Session

    Published: 9/6/2024
  9. "Apply your context, thusly." Instructions; Cynicism

    Published: 8/29/2024
  10. "The lensing effect of the window." Theming vs. Aesthetics; Parries

    Published: 8/22/2024
  11. Accessibility (with Dave McKee)

    Published: 8/15/2024
  12. "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

    Published: 8/9/2024
  13. Physics 101 (with Scott Lembcke)

    Published: 8/1/2024
  14. "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

    Published: 7/25/2024
  15. Nice Games Jam: "The Bike Boom"

    Published: 7/18/2024
  16. "Ellen's going to be so mad!" Creative Direction; Time Management

    Published: 7/12/2024
  17. The Intersection of Puzzle and Story (with Ron Gilbert)

    Published: 7/5/2024
  18. "The super-powerful beam or whatever." Code Libraries; Game Overs

    Published: 6/27/2024
  19. Game Production (with Ryan Adams)

    Published: 6/20/2024
  20. "One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

    Published: 6/13/2024

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The podcast where nice gamedevs talk gaming and game development. Nice!