Role Playing Public Radio
A podcast by Ross Payton
Categories:
421 Episodes
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Interview with Kenneth Hite on the Dracula Dossier
Published: 10/27/2015 -
RPPR Panel: Scary Parrots: Weird Horror in RPGs at Gen Con 2015
Published: 10/22/2015 -
RPPR Episode 121: Con-SCAR-acy
Published: 10/14/2015 -
Game Designer Workshop Episode 9: Emergent Frustrations
Published: 10/3/2015 -
RPPR Episode 120: Talken it Out
Published: 9/19/2015 -
No Soul Left Behind Interview with Caleb, Greg Stolze, and Shane Ivey
Published: 9/5/2015 -
Panel: Beyond Lawful Good & Evil: Ethical Concepts in RPGs at Gen Con 2015
Published: 8/30/2015 -
RPPR Episode 119: Duality Post Mortem
Published: 8/25/2015 -
RPPR Game Designer’s Workshop: Everyday Hustlin’ in Game Design
Published: 8/18/2015 -
Panel Education & Games: With, In, & How To at Gen Con 2015
Published: 8/13/2015 -
RPPR Episode 118: Limping away from Gen Con 2015
Published: 8/8/2015 -
Game Designer Workshop: Live at Gen Con 2015
Published: 8/4/2015 -
RPPR Episode 117: Slouching Towards Gen Con 2015
Published: 7/25/2015 -
RPPR Episode 116: LARPing Quietly In Your Head
Published: 7/9/2015 -
Panel: World Building at Comicpalooza 2015
Published: 6/21/2015 -
RPPR Panel: Villains at Comicpalooza 2015
Published: 6/17/2015 -
RPPR Episode 115: The Agony of Choice
Published: 6/9/2015 -
Panel: From Arkham and Beyond at Comicpalooza 2015
Published: 6/4/2015 -
The Business of Games at Comicpalooza 2015
Published: 5/30/2015 -
Game Designer Workshop Episode 8: Big Playtest, Big Problems
Published: 5/23/2015
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.