Role Playing Public Radio
A podcast by Ross Payton
Categories:
416 Episodes
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RPPR Panel: The Case Against Fun – Social Critique & RPGs
Published: 4/13/2016 -
Game Designer Workshop Episode 11: RPG Manager Simulator 2016
Published: 4/5/2016 -
RPPR Site Update
Published: 4/4/2016 -
RPPR Episode 126: Scenario Chop Shop
Published: 3/13/2016 -
Please Don’t Punch the GM: Adventures in Gaming Therapy at PAX South 2016
Published: 2/27/2016 -
RPPR Episode 125: Masks of Nyarlathotep Post Mortem
Published: 2/16/2016 -
Patreon Preview: WoD The Heck – Dirty Secrets of the Black Hand
Published: 2/10/2016 -
Interview with Jeff C. Carter and Edward M. Erdelac on the Mecha West Kickstarter
Published: 2/5/2016 -
The Art of the Table: GMing Beyond the Basics at PAX South 2016
Published: 2/2/2016 -
RPPR Episode 124: Atomic Robo Campaign Post-Mortem
Published: 1/16/2016 -
Interview with artist and animator Darrell Claunch
Published: 1/6/2016 -
RPPR Episode 123: Pushing the Envelope
Published: 12/17/2015 -
Interview with Pierce Fraser on HC SVNT Dracones
Published: 12/7/2015 -
RPPR Episode 122: It Takes a Village to Carry My Inventory
Published: 11/24/2015 -
Game Designer Workshop Episode 10: Game Changers
Published: 11/18/2015 -
Interview with Kenneth Hite on the Dracula Dossier
Published: 10/27/2015 -
RPPR Panel: Scary Parrots: Weird Horror in RPGs at Gen Con 2015
Published: 10/22/2015 -
RPPR Episode 121: Con-SCAR-acy
Published: 10/14/2015 -
Game Designer Workshop Episode 9: Emergent Frustrations
Published: 10/3/2015 -
RPPR Episode 120: Talken it Out
Published: 9/19/2015
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.