Role Playing Public Radio

A podcast by Ross Payton

Categories:

421 Episodes

  1. RPPR Episode 95: Historical Histronics

    Published: 12/5/2013
  2. Gencon 2013 Interviews – Part 1

    Published: 11/23/2013
  3. RPPR Episode 94: Scenari-NO 2 – Electric Boogaloo

    Published: 11/7/2013
  4. RPPR Episode 93: Better Homes and Bodies

    Published: 10/21/2013
  5. Game Designer Workshop Episode 2: Research

    Published: 10/7/2013
  6. Interview with Mike Olson – Strange FATE and Atomic Robo RPG designer

    Published: 10/2/2013
  7. RPPR Episode 92: Setting Not Included

    Published: 9/21/2013
  8. Game Designer Workshop Episode 1: Concept

    Published: 9/3/2013
  9. RPPR Episode 91: Gen Con 2013 Wrapup

    Published: 8/24/2013
  10. RPPR Episode 90: Theater of the Mind

    Published: 8/7/2013
  11. RPPR Episode 89: Scenari-NO

    Published: 7/11/2013
  12. RPPR Episode 88: Heroes of New Arcadia Post Mortem Round Table Discussion

    Published: 6/27/2013
  13. RPPR Episode 87: Fantasy with a Horror Chaser

    Published: 6/9/2013
  14. RPPR Episode 86: Know Evil Post Mortem

    Published: 5/1/2013
  15. RPPR Episode 85: We Three Games

    Published: 4/10/2013
  16. Interview with Micah Wedemeyer of Obsidian Portal

    Published: 3/29/2013
  17. RPPR Episode 84: Murphy Rules

    Published: 3/6/2013
  18. RPPR Episode 83: Maps and Legends

    Published: 2/6/2013
  19. RPPR Episode 82: Back That Story Up

    Published: 1/11/2013
  20. RPPR Episode 81: Mega-Damaged

    Published: 12/15/2012

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.