Role Playing Public Radio

A podcast by Ross Payton

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416 Episodes

  1. RPPR Episode 77: Gencon 2012 Wrapup

    Published: 9/1/2012
  2. Interview with Kenneth Hite on Night’s Black Agents

    Published: 8/23/2012
  3. RPPR Episode 76: GM with a Thousand Plot Hooks!

    Published: 8/3/2012
  4. RPPR Episode 75: Plot or Polish

    Published: 7/13/2012
  5. RPPR Episode 74: Kickstart my Heart

    Published: 6/18/2012
  6. RPPR Episode 73: The Complexity Complex

    Published: 5/26/2012
  7. RPPR Episode 72: It’s a Dark Dark Dark Dark World

    Published: 4/6/2012
  8. RPPR Episode 71: You’ve got Wild Talents

    Published: 3/18/2012
  9. RPPR Episode 70: There are Monsters in the School Tom

    Published: 2/18/2012
  10. RPPR Episode 69: Critique of Cthulhu

    Published: 1/16/2012
  11. 1001 uses for Zombies seminar at Gencon 2011

    Published: 1/10/2012
  12. RPPR Episode 68: Phases that are Eclipsed

    Published: 12/15/2011
  13. RPPR Episode 67: Be a Better Player

    Published: 12/1/2011
  14. RPPR Episode 66: Building Better Worlds

    Published: 11/4/2011
  15. RPPR Episode 65: Fear in the Long Haul

    Published: 10/23/2011
  16. RPPR Episode 64: Adventures in Adventuring

    Published: 10/8/2011
  17. RPPR Episode 63: Stylish Substance

    Published: 9/19/2011
  18. RPPR Episode 62: Post Gencon 2011 Wrapup part 2

    Published: 8/28/2011
  19. RPPR Episode 61: Post Gencon 2011 wrapup part 1

    Published: 8/14/2011
  20. Eclipse Phase panel at Gencon 2011

    Published: 8/10/2011

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.