Role Playing Public Radio

A podcast by Ross Payton

Categories:

421 Episodes

  1. RPPR Episode 80: A Good Clean Fight

    Published: 11/16/2012
  2. Alternate History in Superhero Games at Gencon 2012

    Published: 11/11/2012
  3. RPPR Episode 79: Horror in the Here and Now

    Published: 10/29/2012
  4. RPPR Episode 78: Base Raiding 101

    Published: 10/19/2012
  5. RPPR Presents: Zombies in Gaming Panel at Gencon 2012

    Published: 10/7/2012
  6. RPPR Episode 77: Gencon 2012 Wrapup

    Published: 9/1/2012
  7. Interview with Kenneth Hite on Night’s Black Agents

    Published: 8/23/2012
  8. RPPR Episode 76: GM with a Thousand Plot Hooks!

    Published: 8/3/2012
  9. RPPR Episode 75: Plot or Polish

    Published: 7/13/2012
  10. RPPR Episode 74: Kickstart my Heart

    Published: 6/18/2012
  11. RPPR Episode 73: The Complexity Complex

    Published: 5/26/2012
  12. RPPR Episode 72: It’s a Dark Dark Dark Dark World

    Published: 4/6/2012
  13. RPPR Episode 71: You’ve got Wild Talents

    Published: 3/18/2012
  14. RPPR Episode 70: There are Monsters in the School Tom

    Published: 2/18/2012
  15. RPPR Episode 69: Critique of Cthulhu

    Published: 1/16/2012
  16. 1001 uses for Zombies seminar at Gencon 2011

    Published: 1/10/2012
  17. RPPR Episode 68: Phases that are Eclipsed

    Published: 12/15/2011
  18. RPPR Episode 67: Be a Better Player

    Published: 12/1/2011
  19. RPPR Episode 66: Building Better Worlds

    Published: 11/4/2011
  20. RPPR Episode 65: Fear in the Long Haul

    Published: 10/23/2011

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.