Role Playing Public Radio

A podcast by Ross Payton

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421 Episodes

  1. RPPR Episode 146: Gen Con 2017 Wrapup

    Published: 8/29/2017
  2. Game Design Workshop Panel at Gen Con 2017

    Published: 8/25/2017
  3. RPPR Presents: The Eye of Argon

    Published: 8/18/2017
  4. RPPR Episode 145: Pre Gen Con 2017 Special

    Published: 8/8/2017
  5. RPPR Episode 144: The Vulture was Right

    Published: 7/25/2017
  6. Interview with Pierce Fraser about HC SVNT Dracones

    Published: 7/24/2017
  7. Game Designer Workshop Episode 15: Prepress

    Published: 7/2/2017
  8. RPPR Episode 143: Murder She Wrote My Scenario

    Published: 6/10/2017
  9. RPPR Episode 142: Fallen Flag Post Mortem

    Published: 5/18/2017
  10. Interview with Eli Kurtz about Blackwoods setting for Savage Worlds

    Published: 5/5/2017
  11. RPPR Episode 141: Out of the Can

    Published: 4/21/2017
  12. Game Designer Workshop Episode 14: Upwind Kickstarter update and Weird Trip

    Published: 3/30/2017
  13. Interview with Jim McClure about Satanic Panic the RPG

    Published: 3/20/2017
  14. RPPR Episode 140: Games Within Games

    Published: 3/13/2017
  15. Interview with Dustin DePenning about Synthicide

    Published: 3/1/2017
  16. RPPR Episode 139: Chains of Command

    Published: 2/18/2017
  17. Breaking into the Tabletop Industry at PAX South 2017

    Published: 2/8/2017
  18. Interview with Chris Bourassa on Darkest Dungeon

    Published: 1/30/2017
  19. RPPR Episode 138: Murphy’s Campaign Concept

    Published: 1/19/2017
  20. RPPR Episode 137: JoJo’s Compelled Aspect

    Published: 12/29/2016

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.