RPG Design Panelcast

A podcast by Jason Pitre

Categories:

374 Episodes

  1. Episode 132 - Worldbuilding Towards Story

    Published: 12/16/2017
  2. Episode 131 - Managing RPG Development Teams

    Published: 12/9/2017
  3. Episode 130 - It Won't Fit

    Published: 12/2/2017
  4. Episode 129 - Printing and Manufacturing 101

    Published: 11/25/2017
  5. Episode 128 - Designing with Production in Mind

    Published: 11/18/2017
  6. Episode 127 - Giving and Receiving Feedback

    Published: 11/11/2017
  7. Episode 126 - Ground Truth

    Published: 11/8/2017
  8. Episode 125 - The Iceberg Method

    Published: 10/28/2017
  9. Episode 124 - The CMU Playtesting Study

    Published: 10/21/2017
  10. Episode 123 - Designing for Retail

    Published: 10/15/2017
  11. Episode 122 - Kickstarter 2016

    Published: 10/10/2017
  12. Episode 121 – Historical Larp Design

    Published: 9/17/2017
  13. Episode 120 – Game Master Mechanics

    Published: 9/3/2017
  14. Episode 119 – Powered by the Apocalypse

    Published: 7/15/2017
  15. Episode 118 – Breaking into Board Games

    Published: 7/8/2017
  16. Episode 117 – What’s up in Tabletop Games?

    Published: 7/2/2017
  17. Episode 116 – Creating Horror in Games

    Published: 6/24/2017
  18. Episode 115 – Sex in Games

    Published: 6/17/2017
  19. Episode 114 – GM Troubleshooting

    Published: 6/4/2017
  20. Episode 113 – Art in Games

    Published: 5/14/2017

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The best recorded panels and seminars about analog game design and publishing