RPG Design Panelcast
A podcast by Jason Pitre
Categories:
374 Episodes
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Episode 132 - Worldbuilding Towards Story
Published: 12/16/2017 -
Episode 131 - Managing RPG Development Teams
Published: 12/9/2017 -
Episode 130 - It Won't Fit
Published: 12/2/2017 -
Episode 129 - Printing and Manufacturing 101
Published: 11/25/2017 -
Episode 128 - Designing with Production in Mind
Published: 11/18/2017 -
Episode 127 - Giving and Receiving Feedback
Published: 11/11/2017 -
Episode 126 - Ground Truth
Published: 11/8/2017 -
Episode 125 - The Iceberg Method
Published: 10/28/2017 -
Episode 124 - The CMU Playtesting Study
Published: 10/21/2017 -
Episode 123 - Designing for Retail
Published: 10/15/2017 -
Episode 122 - Kickstarter 2016
Published: 10/10/2017 -
Episode 121 – Historical Larp Design
Published: 9/17/2017 -
Episode 120 – Game Master Mechanics
Published: 9/3/2017 -
Episode 119 – Powered by the Apocalypse
Published: 7/15/2017 -
Episode 118 – Breaking into Board Games
Published: 7/8/2017 -
Episode 117 – What’s up in Tabletop Games?
Published: 7/2/2017 -
Episode 116 – Creating Horror in Games
Published: 6/24/2017 -
Episode 115 – Sex in Games
Published: 6/17/2017 -
Episode 114 – GM Troubleshooting
Published: 6/4/2017 -
Episode 113 – Art in Games
Published: 5/14/2017
The best recorded panels and seminars about analog game design and publishing