The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

Mondays

242 Episodes

  1. 17 Year Development Journey with Caves of Qud

    Published: 2/10/2025
  2. Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio

    Published: 2/3/2025
  3. Writing Comedy in Games with Thank Goodness You're Here

    Published: 1/27/2025
  4. Balancing Procedural and Intimate Storytelling in Wildermyth

    Published: 1/20/2025
  5. The Real Life and Theater Inspirations of 1000xRESIST

    Published: 1/13/2025
  6. Writing for Call of Duty with Ashley Poprik and Chris Holzworth

    Published: 1/6/2025
  7. The Haunting Audio of Hellblade with Ninja Theory's David Garcia

    Published: 1/2/2025
  8. Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

    Published: 12/30/2024
  9. Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek

    Published: 12/26/2024
  10. Frostpunk and This War of Mine Composer Piotr Musial

    Published: 12/23/2024
  11. Exploring the World of Hitman with IO Interactive's Hakan Abrak

    Published: 12/19/2024
  12. Demystifying Creativity with Creative Leader and Author Fawzi Mesmar

    Published: 12/16/2024
  13. The World of Licensing in Games with Slitherine's Marco Minoli

    Published: 12/12/2024
  14. Balatro Creator LocalThunk Talks Inspirations and Jokers

    Published: 12/9/2024
  15. Through Castle Crashers and Beyond with The Behemoth's John Baez

    Published: 12/6/2024
  16. Talking Sack Boys and Astro Bots with Composer Kenny Young

    Published: 12/2/2024
  17. Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations

    Published: 11/29/2024
  18. The Narrative Design of Slay the Princess with Black Tabby Games

    Published: 11/25/2024
  19. Talking Galactic Wars and Live Service in Helldivers 2 with Maria Cornelius

    Published: 11/21/2024
  20. Final Fantasy VII Rebirth Actor, Briana White

    Published: 11/18/2024

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)