The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

Mondays

216 Episodes

  1. Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

    Published: 10/7/2024
  2. Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

    Published: 9/30/2024
  3. Navigating the Business of Indie Games with Dan Adelman

    Published: 9/23/2024
  4. From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

    Published: 9/16/2024
  5. Generating Human Stories with RimWorld Creator, Tynan Sylvester

    Published: 9/9/2024
  6. From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

    Published: 9/3/2024
  7. Creating a Soulslike Under the Sea with Another Crab's Treasure

    Published: 8/26/2024
  8. Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner

    Published: 8/19/2024
  9. Little Kitty, Big City with Matt Wood & Micah Breitweiser

    Published: 8/12/2024
  10. Sustainable Game Development with Xalavier Nelson Jr.

    Published: 8/5/2024
  11. Writers and Script Lock Podcast Hosts, Nick and Max Folkman

    Published: 7/29/2024
  12. Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton

    Published: 7/22/2024
  13. Making Animal Well as a Solo Game Developer with Billy Basso

    Published: 7/15/2024
  14. Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

    Published: 7/8/2024
  15. Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

    Published: 7/1/2024
  16. The Story of 'Potions: A Curious Tale' with Renee Gittins

    Published: 6/24/2024
  17. Writing for RPGs with Narrative Designer Whitney Beltrán

    Published: 6/17/2024
  18. Game Preservation with Digital Eclipse's Mike Mika

    Published: 6/10/2024
  19. From Actor to Game Developer with Abubaker Salim

    Published: 6/3/2024
  20. Video Game and Comics Writer Evan Narcisse

    Published: 5/28/2024

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)