The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

Mondays

242 Episodes

  1. Life Changing Art Meets Tech with Ninja Theory's Dom Matthews

    Published: 11/14/2024
  2. Brainstorming 50 Games in 1 for UFO 50

    Published: 11/11/2024
  3. From Quake to Space Marines with Saber's Tim Willits

    Published: 11/4/2024
  4. Marvel Games Executive Producer, Eric Monacelli

    Published: 10/28/2024
  5. Finding Creativity within Constraint with Composer Jon Everist

    Published: 10/21/2024
  6. Scoring the Witcher and Beyond with Composer Mikolai Stroinski

    Published: 10/14/2024
  7. Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

    Published: 10/7/2024
  8. Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

    Published: 9/30/2024
  9. Navigating the Business of Indie Games with Dan Adelman

    Published: 9/23/2024
  10. From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

    Published: 9/16/2024
  11. Generating Human Stories with RimWorld Creator, Tynan Sylvester

    Published: 9/9/2024
  12. From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

    Published: 9/3/2024
  13. Creating a Soulslike Under the Sea with Another Crab's Treasure

    Published: 8/26/2024
  14. Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner

    Published: 8/19/2024
  15. Little Kitty, Big City with Matt Wood & Micah Breitweiser

    Published: 8/12/2024
  16. Sustainable Game Development with Xalavier Nelson Jr.

    Published: 8/5/2024
  17. Writers and Script Lock Podcast Hosts, Nick and Max Folkman

    Published: 7/29/2024
  18. Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton

    Published: 7/22/2024
  19. Making Animal Well as a Solo Game Developer with Billy Basso

    Published: 7/15/2024
  20. Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

    Published: 7/8/2024

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)