The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

190 Episodes

  1. Naughty Dog's Arne Meyer Talks Community and Game Dev Culture

    Published: 10/23/2023
  2. Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson

    Published: 10/17/2023
  3. Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine

    Published: 10/9/2023
  4. Starfield with Bethesda's Todd Howard

    Published: 9/25/2023
  5. Exploring Humanity with Enhance's Mark MacDonald

    Published: 9/18/2023
  6. Creating Complex Conversation Systems in Oxenfree II: Lost Signals

    Published: 9/11/2023
  7. Making Dave the Diver Endearing with Jaeho Hwang and Nolan King

    Published: 9/4/2023
  8. Final Fantasy XVI Actor Ben Starr

    Published: 8/28/2023
  9. BattleBit Remastered with Max "Larry" Fink

    Published: 8/21/2023
  10. Actor Laura Bailey Talks About Her Career and Stray Gods

    Published: 8/14/2023
  11. Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith

    Published: 7/31/2023
  12. Re-release: Marvel’s Spider-Man Creative Director, Bryan Intihar

    Published: 7/24/2023
  13. Creating More Star Wars Music than John Williams with Composer Gordy Haab

    Published: 7/17/2023
  14. Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

    Published: 7/3/2023
  15. From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

    Published: 6/26/2023
  16. Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

    Published: 6/19/2023
  17. Diablo IV Game Director Joe Shely

    Published: 6/12/2023
  18. Creating the "Gamiest Game" in Neon White with Ben Esposito

    Published: 6/5/2023
  19. From Blizzard to Vox Machina with Composer Neal Acree

    Published: 5/29/2023
  20. Procedural Music Composition with Composer Chance Thomas

    Published: 5/22/2023

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)