The AIAS Game Maker's Notebook
A podcast by Academy of Interactive Arts & Sciences - Mondays
190 Episodes
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Naughty Dog's Arne Meyer Talks Community and Game Dev Culture
Published: 10/23/2023 -
Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson
Published: 10/17/2023 -
Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine
Published: 10/9/2023 -
Starfield with Bethesda's Todd Howard
Published: 9/25/2023 -
Exploring Humanity with Enhance's Mark MacDonald
Published: 9/18/2023 -
Creating Complex Conversation Systems in Oxenfree II: Lost Signals
Published: 9/11/2023 -
Making Dave the Diver Endearing with Jaeho Hwang and Nolan King
Published: 9/4/2023 -
Final Fantasy XVI Actor Ben Starr
Published: 8/28/2023 -
BattleBit Remastered with Max "Larry" Fink
Published: 8/21/2023 -
Actor Laura Bailey Talks About Her Career and Stray Gods
Published: 8/14/2023 -
Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith
Published: 7/31/2023 -
Re-release: Marvel’s Spider-Man Creative Director, Bryan Intihar
Published: 7/24/2023 -
Creating More Star Wars Music than John Williams with Composer Gordy Haab
Published: 7/17/2023 -
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
Published: 7/3/2023 -
From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton
Published: 6/26/2023 -
Sarah and Colin Northway Discuss I Was a Teenage Exocolonist
Published: 6/19/2023 -
Diablo IV Game Director Joe Shely
Published: 6/12/2023 -
Creating the "Gamiest Game" in Neon White with Ben Esposito
Published: 6/5/2023 -
From Blizzard to Vox Machina with Composer Neal Acree
Published: 5/29/2023 -
Procedural Music Composition with Composer Chance Thomas
Published: 5/22/2023
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)