The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

190 Episodes

  1. Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

    Published: 5/8/2023
  2. The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

    Published: 4/24/2023
  3. Real World Inspirations in Tchia with Awaceb's Phil Crifo

    Published: 4/17/2023
  4. The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

    Published: 4/3/2023
  5. The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

    Published: 3/27/2023
  6. Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

    Published: 3/20/2023
  7. Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

    Published: 3/13/2023
  8. Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

    Published: 3/6/2023
  9. Directing God of War Ragnarök with Eric Williams of Santa Monica Studio

    Published: 2/20/2023
  10. Opus and Taiwanese Game Development with Sigono's Scott Chen

    Published: 2/6/2023
  11. IMMORTALITY Composer Nainita Desai

    Published: 1/30/2023
  12. A NieR Retrospective with YOKO TARO, Yosuke Saito, and Keiichi Okabe

    Published: 1/23/2023
  13. From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode

    Published: 1/16/2023
  14. "Development Under Siege" with tinyBuild's Alex Nichiporchik

    Published: 12/19/2022
  15. Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer

    Published: 12/12/2022
  16. Creating Escape Room Video Games with Wyatt Bushnell and Mike Salyh

    Published: 12/5/2022
  17. Horizon Forbidden West and Gotham Knights Composer Duo, The Flight

    Published: 11/21/2022
  18. Creating Cult of the Lamb with Julian Wilton

    Published: 11/7/2022
  19. Return to Monkey Island with Ron Gilbert and Dave Grossman

    Published: 10/31/2022
  20. PlayStation London Studio with Tara Saunders and Stuart Whyte

    Published: 10/27/2022

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)