Furidashi Game Design Academy
A podcast by Nicholas Theisen
Categories:
140 Episodes
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67. Adventures in Management: Backpack Hero
Published: 5/23/2022 -
66. Finding Peace in 4X Games (Teaser)
Published: 5/16/2022 -
65. Gameplay Loops & Emergent Narrative
Published: 5/9/2022 -
64. Furidashi After Dark: The Mercenary Experience (Teaser)
Published: 5/2/2022 -
63. Tabletop Design: Social Mechanics
Published: 4/25/2022 -
62. Making Something True w/ Square Weasel Studio (Teaser)
Published: 4/18/2022 -
61. Interview w/ Square Weasel Studio
Published: 4/11/2022 -
60. Tabletop Design: Game Types (Teaser)
Published: 4/4/2022 -
59. Tabletop Design: Taking Turns
Published: 3/28/2022 -
58. Mechanics II - Mechanics vs. Systems (Teaser)
Published: 3/21/2022 -
57. Order from RNG
Published: 3/14/2022 -
56. Mechanics I - What Are Mechanics? (Teaser)
Published: 3/7/2022 -
55. Narrative Mechanics in Disco Elysium
Published: 2/28/2022 -
54. The Choice Matrix Reloaded (Teaser)
Published: 2/21/2022 -
BONUS: Lesson 1 - Paper Doll Logic
Published: 2/15/2022 -
53. Character & Social Class in Dishonored
Published: 2/14/2022 -
52. The Choice Matrix (Teaser)
Published: 2/7/2022 -
51. Monopolies & Platform Economies
Published: 1/31/2022 -
50. Games And/Or Animation (Teaser)
Published: 1/24/2022 -
49. Game Engines and Film Production
Published: 1/17/2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.