Furidashi Game Design Academy

A podcast by Nicholas Theisen

Categories:

140 Episodes

  1. 67. Adventures in Management: Backpack Hero

    Published: 5/23/2022
  2. 66. Finding Peace in 4X Games (Teaser)

    Published: 5/16/2022
  3. 65. Gameplay Loops & Emergent Narrative

    Published: 5/9/2022
  4. 64. Furidashi After Dark: The Mercenary Experience (Teaser)

    Published: 5/2/2022
  5. 63. Tabletop Design: Social Mechanics

    Published: 4/25/2022
  6. 62. Making Something True w/ Square Weasel Studio (Teaser)

    Published: 4/18/2022
  7. 61. Interview w/ Square Weasel Studio

    Published: 4/11/2022
  8. 60. Tabletop Design: Game Types (Teaser)

    Published: 4/4/2022
  9. 59. Tabletop Design: Taking Turns

    Published: 3/28/2022
  10. 58. Mechanics II - Mechanics vs. Systems (Teaser)

    Published: 3/21/2022
  11. 57. Order from RNG

    Published: 3/14/2022
  12. 56. Mechanics I - What Are Mechanics? (Teaser)

    Published: 3/7/2022
  13. 55. Narrative Mechanics in Disco Elysium

    Published: 2/28/2022
  14. 54. The Choice Matrix Reloaded (Teaser)

    Published: 2/21/2022
  15. BONUS: Lesson 1 - Paper Doll Logic

    Published: 2/15/2022
  16. 53. Character & Social Class in Dishonored

    Published: 2/14/2022
  17. 52. The Choice Matrix (Teaser)

    Published: 2/7/2022
  18. 51. Monopolies & Platform Economies

    Published: 1/31/2022
  19. 50. Games And/Or Animation (Teaser)

    Published: 1/24/2022
  20. 49. Game Engines and Film Production

    Published: 1/17/2022

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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.