Furidashi Game Design Academy
A podcast by Nicholas Theisen - Thursdays
147 Episodes
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93. Same As It Ever Was - Year End Special Pt. 1
Published: 11/28/2022 -
UNLOCKED! 41. Furidashi Behind the Scenes
Published: 11/21/2022 -
92. Ludonarrative Harmony?
Published: 11/14/2022 -
91. VR Failing
Published: 11/7/2022 -
90. Subjective Progression
Published: 10/31/2022 -
89. Accessing Super Smash Bros.
Published: 10/24/2022 -
88. Combat Encounters
Published: 10/17/2022 -
87. Combat as Narrative
Published: 10/10/2022 -
86. Learning Thru Immersion
Published: 10/3/2022 -
85. The Immersion Spectrum
Published: 9/26/2022 -
84. Hard and Soft World Building
Published: 9/19/2022 -
83. World Building in Game Design
Published: 9/12/2022 -
82. Progression Is [Not] Narrative (Teaser)
Published: 9/5/2022 -
81. Player Narrative vs. Game Narrative
Published: 8/29/2022 -
80. Storytelling Through Gameplay (Teaser)
Published: 8/22/2022 -
79. The ”What” of Video Game Storytelling
Published: 8/15/2022 -
78. Narrative vs. Progression (Teaser)
Published: 8/8/2022 -
77. Narrative Delivery in Video Games
Published: 8/1/2022 -
76. MDA: Games As Commodities? (Teaser)
Published: 7/25/2022 -
75. Mechanics, Dynamics, Aesthetics
Published: 7/18/2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.