Furidashi Game Design Academy

A podcast by Nicholas Theisen

Categories:

140 Episodes

  1. 87. Combat as Narrative

    Published: 10/10/2022
  2. 86. Learning Thru Immersion

    Published: 10/3/2022
  3. 85. The Immersion Spectrum

    Published: 9/26/2022
  4. 84. Hard and Soft World Building

    Published: 9/19/2022
  5. 83. World Building in Game Design

    Published: 9/12/2022
  6. 82. Progression Is [Not] Narrative (Teaser)

    Published: 9/5/2022
  7. 81. Player Narrative vs. Game Narrative

    Published: 8/29/2022
  8. 80. Storytelling Through Gameplay (Teaser)

    Published: 8/22/2022
  9. 79. The ”What” of Video Game Storytelling

    Published: 8/15/2022
  10. 78. Narrative vs. Progression (Teaser)

    Published: 8/8/2022
  11. 77. Narrative Delivery in Video Games

    Published: 8/1/2022
  12. 76. MDA: Games As Commodities? (Teaser)

    Published: 7/25/2022
  13. 75. Mechanics, Dynamics, Aesthetics

    Published: 7/18/2022
  14. 74. Narrative Systems (Teaser)

    Published: 7/11/2022
  15. 73. System[s] Shock

    Published: 7/4/2022
  16. 72. Meaningful Mechanics, Meaningful Choices (Teaser)

    Published: 6/27/2022
  17. 71. Designing UrbanPlan

    Published: 6/20/2022
  18. 70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)

    Published: 6/13/2022
  19. 69. Aesthetics & Storytelling w/ Ze and Nim!

    Published: 6/6/2022
  20. 68. Mechanics III: Action Economy (Teaser)

    Published: 5/30/2022

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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.