Furidashi Game Design Academy
A podcast by Nicholas Theisen
Categories:
140 Episodes
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87. Combat as Narrative
Published: 10/10/2022 -
86. Learning Thru Immersion
Published: 10/3/2022 -
85. The Immersion Spectrum
Published: 9/26/2022 -
84. Hard and Soft World Building
Published: 9/19/2022 -
83. World Building in Game Design
Published: 9/12/2022 -
82. Progression Is [Not] Narrative (Teaser)
Published: 9/5/2022 -
81. Player Narrative vs. Game Narrative
Published: 8/29/2022 -
80. Storytelling Through Gameplay (Teaser)
Published: 8/22/2022 -
79. The ”What” of Video Game Storytelling
Published: 8/15/2022 -
78. Narrative vs. Progression (Teaser)
Published: 8/8/2022 -
77. Narrative Delivery in Video Games
Published: 8/1/2022 -
76. MDA: Games As Commodities? (Teaser)
Published: 7/25/2022 -
75. Mechanics, Dynamics, Aesthetics
Published: 7/18/2022 -
74. Narrative Systems (Teaser)
Published: 7/11/2022 -
73. System[s] Shock
Published: 7/4/2022 -
72. Meaningful Mechanics, Meaningful Choices (Teaser)
Published: 6/27/2022 -
71. Designing UrbanPlan
Published: 6/20/2022 -
70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)
Published: 6/13/2022 -
69. Aesthetics & Storytelling w/ Ze and Nim!
Published: 6/6/2022 -
68. Mechanics III: Action Economy (Teaser)
Published: 5/30/2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.