147 Episodes

  1. 93. Same As It Ever Was - Year End Special Pt. 1

    Published: 11/28/2022
  2. UNLOCKED! 41. Furidashi Behind the Scenes

    Published: 11/21/2022
  3. 92. Ludonarrative Harmony?

    Published: 11/14/2022
  4. 91. VR Failing

    Published: 11/7/2022
  5. 90. Subjective Progression

    Published: 10/31/2022
  6. 89. Accessing Super Smash Bros.

    Published: 10/24/2022
  7. 88. Combat Encounters

    Published: 10/17/2022
  8. 87. Combat as Narrative

    Published: 10/10/2022
  9. 86. Learning Thru Immersion

    Published: 10/3/2022
  10. 85. The Immersion Spectrum

    Published: 9/26/2022
  11. 84. Hard and Soft World Building

    Published: 9/19/2022
  12. 83. World Building in Game Design

    Published: 9/12/2022
  13. 82. Progression Is [Not] Narrative (Teaser)

    Published: 9/5/2022
  14. 81. Player Narrative vs. Game Narrative

    Published: 8/29/2022
  15. 80. Storytelling Through Gameplay (Teaser)

    Published: 8/22/2022
  16. 79. The ”What” of Video Game Storytelling

    Published: 8/15/2022
  17. 78. Narrative vs. Progression (Teaser)

    Published: 8/8/2022
  18. 77. Narrative Delivery in Video Games

    Published: 8/1/2022
  19. 76. MDA: Games As Commodities? (Teaser)

    Published: 7/25/2022
  20. 75. Mechanics, Dynamics, Aesthetics

    Published: 7/18/2022

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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.