Wookash Podcast
A podcast by Łukasz Ściga - Saturdays
64 Episodes
-
Stay True to Code Performance
Published: 6/21/2025 -
Why Use C for UI Library? | Nic Barker
Published: 6/14/2025 -
How Does Linux Work? | Greg Kroah-Hartman
Published: 6/7/2025 -
Creating Games Should Be More Fun | Nuno Leiria
Published: 5/31/2025 -
Inside AAA Game Engine | Marcin Undak
Published: 5/24/2025 -
Can You Build a Web Browser? | Andreas Kling
Published: 5/17/2025 -
Inside Unity Build Systems | Tomas Jakubauskas
Published: 5/14/2025 -
On math, shaders and burnout with Freya Holmér!
Published: 5/10/2025 -
Painting with Math | Inigo Quilez
Published: 5/3/2025 -
Why D Programming Language? | Lewis Nicolle
Published: 4/26/2025 -
Design Meets Performance | Vjekoslav Krajačić
Published: 4/19/2025 -
Highly anticipated Mewgenics! | Tyler Glaiel
Published: 4/12/2025 -
If you're serious about programming, listen to Stewart Lynch!
Published: 4/5/2025 -
How realtime physics engines are made with Dennis Gustafsson!
Published: 3/29/2025 -
Aras Pranckevičius on Unity Engine internals and company!
Published: 3/22/2025 -
Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
Published: 3/15/2025 -
The lesson in puzzle game design with Matt VanDevander!
Published: 3/9/2025 -
C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
Published: 3/8/2025 -
Adventure Game Design masterclass with Dave Gilbert!
Published: 3/2/2025 -
Why Odin and raylib is irresistible combo with Karl Zylinski!
Published: 3/1/2025
Technical conversations with inspiring figures: programming, game engines, graphics, and more!