382 Episodes

  1. Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner

    Published: 7/11/2015
  2. Episode 60 – Accessibility and Disability

    Published: 7/4/2015
  3. Episode 59 – Style Guides are your Friend

    Published: 6/27/2015
  4. Episode 58 – Moving Beyond Tokenism

    Published: 6/20/2015
  5. Episode 57 – So You’re Making Your First Game

    Published: 6/12/2015
  6. Episode 56 – What Editors Do

    Published: 5/30/2015
  7. Episode 55 – How to Succeed at Conventions

    Published: 5/22/2015
  8. Episode 54 – Playtest Feedback

    Published: 5/12/2015
  9. Episode 53 – Cartography of Fictional Worlds

    Published: 5/4/2015
  10. Episode 52 – Collaborating with Friends

    Published: 4/15/2015
  11. Episode 51 – RPG Podcasting and Design

    Published: 3/30/2015
  12. Episode 50 – Computer Hacking in Games

    Published: 3/21/2015
  13. Episode 49 – Gmless RPGs and other Variations

    Published: 3/7/2015
  14. Episode 48 – The Writer’s Workshop

    Published: 2/28/2015
  15. Episode 47 – Playtesting Brutally

    Published: 2/14/2015
  16. Episode 46 – Least System Necessary

    Published: 2/7/2015
  17. Episode 45 – Icons and Anchors

    Published: 1/31/2015
  18. Episode 44 – Succeeding at Conventions and Trade Shows

    Published: 1/24/2015
  19. Episode 43 – Book Design First Principles

    Published: 1/17/2015
  20. Episode 42 – Adventure Design as Technology

    Published: 1/10/2015

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The best recorded panels and seminars about analog game design and publishing