390 Episodes

  1. Episode 248 - Time is of the Essence: Countdowns and Clocks in Games

    Published: 3/7/2020
  2. Episode 247 - How to Start a Business as a Game Designer

    Published: 2/29/2020
  3. Episode 246 - Making Good Financial Decisions as a Game Designer

    Published: 2/22/2020
  4. Episode 245 - Selling Games into Mass vs. Specialty Retail

    Published: 2/15/2020
  5. Episode 244 - Creating Safety Tools

    Published: 2/8/2020
  6. Episode 243 - Responsible Research

    Published: 2/1/2020
  7. Episode 242 - On Failure

    Published: 1/25/2020
  8. Episode 241 - Nostalgia as a Genre

    Published: 1/18/2020
  9. Episode 240 - Distribution and Fulfillment

    Published: 1/11/2020
  10. Episode 239 - Honing your Game Pitch

    Published: 1/4/2020
  11. Episode 238 - Xenobiology and Speculative Zoology

    Published: 12/28/2019
  12. Episode 237 - The Transitive Power of Myth

    Published: 12/21/2019
  13. Episode 236 - Games And Education

    Published: 12/14/2019
  14. Episode 235 - Designing RPGs With Safety Tools Included

    Published: 12/7/2019
  15. Episode 234 - Planning a Kickstarter? What You Need to Know!

    Published: 11/30/2019
  16. Episode 233 - Deconstructing Religion in your Games

    Published: 11/23/2019
  17. Episode 232 - Making Your (Alt-)Historical Setting More Inclusive

    Published: 11/16/2019
  18. Episode 231 - Now What? - Finishing Games

    Published: 11/9/2019
  19. Episode 230 - The Art of Mechanics

    Published: 11/2/2019
  20. Episode 229 - Beyond Bright Lights

    Published: 10/26/2019

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The best recorded panels and seminars about analog game design and publishing