The AIAS Game Maker's Notebook
A podcast by Academy of Interactive Arts & Sciences - Mondays

242 Episodes
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Creating an Aura of Spookiness in Dredge
Published: 1/29/2024 -
GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope
Published: 1/22/2024 -
Painting, Fine Art and Games with Composer Cris Velasco
Published: 1/16/2024 -
Building Final Fantasy XVI and XIV with Producer Naoki Yoshida
Published: 1/11/2024 -
Sea of Stars Director Thierry Boulanger
Published: 12/18/2023 -
Merging Audio and Gameplay in Cocoon with Jakob Schmid
Published: 12/11/2023 -
Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2
Published: 12/4/2023 -
Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa
Published: 11/27/2023 -
From Darksiders to Remnant II with David Adams & Ben Gabbard
Published: 11/20/2023 -
Super Evil Megacorp's Kristian Segerstrale
Published: 11/13/2023 -
Double Fine's Kevin Johnson Shares His Game Dev Journey
Published: 11/6/2023 -
Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games
Published: 10/30/2023 -
Naughty Dog's Arne Meyer Talks Community and Game Dev Culture
Published: 10/23/2023 -
Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson
Published: 10/17/2023 -
Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine
Published: 10/9/2023 -
Starfield with Bethesda's Todd Howard
Published: 9/25/2023 -
Exploring Humanity with Enhance's Mark MacDonald
Published: 9/18/2023 -
Creating Complex Conversation Systems in Oxenfree II: Lost Signals
Published: 9/11/2023 -
Making Dave the Diver Endearing with Jaeho Hwang and Nolan King
Published: 9/4/2023 -
Final Fantasy XVI Actor Ben Starr
Published: 8/28/2023
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)