The AIAS Game Maker's Notebook

A podcast by Academy of Interactive Arts & Sciences - Mondays

Mondays

242 Episodes

  1. BattleBit Remastered with Max "Larry" Fink

    Published: 8/21/2023
  2. Actor Laura Bailey Talks About Her Career and Stray Gods

    Published: 8/14/2023
  3. Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith

    Published: 7/31/2023
  4. Re-release: Marvel’s Spider-Man Creative Director, Bryan Intihar

    Published: 7/24/2023
  5. Creating More Star Wars Music than John Williams with Composer Gordy Haab

    Published: 7/17/2023
  6. Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

    Published: 7/3/2023
  7. From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

    Published: 6/26/2023
  8. Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

    Published: 6/19/2023
  9. Diablo IV Game Director Joe Shely

    Published: 6/12/2023
  10. Creating the "Gamiest Game" in Neon White with Ben Esposito

    Published: 6/5/2023
  11. From Blizzard to Vox Machina with Composer Neal Acree

    Published: 5/29/2023
  12. Procedural Music Composition with Composer Chance Thomas

    Published: 5/22/2023
  13. Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

    Published: 5/8/2023
  14. The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

    Published: 4/24/2023
  15. Real World Inspirations in Tchia with Awaceb's Phil Crifo

    Published: 4/17/2023
  16. The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

    Published: 4/3/2023
  17. The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

    Published: 3/27/2023
  18. Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

    Published: 3/20/2023
  19. Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

    Published: 3/13/2023
  20. Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

    Published: 3/6/2023

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)