The AIAS Game Maker's Notebook
A podcast by Academy of Interactive Arts & Sciences - Mondays

242 Episodes
-
BattleBit Remastered with Max "Larry" Fink
Published: 8/21/2023 -
Actor Laura Bailey Talks About Her Career and Stray Gods
Published: 8/14/2023 -
Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith
Published: 7/31/2023 -
Re-release: Marvel’s Spider-Man Creative Director, Bryan Intihar
Published: 7/24/2023 -
Creating More Star Wars Music than John Williams with Composer Gordy Haab
Published: 7/17/2023 -
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
Published: 7/3/2023 -
From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton
Published: 6/26/2023 -
Sarah and Colin Northway Discuss I Was a Teenage Exocolonist
Published: 6/19/2023 -
Diablo IV Game Director Joe Shely
Published: 6/12/2023 -
Creating the "Gamiest Game" in Neon White with Ben Esposito
Published: 6/5/2023 -
From Blizzard to Vox Machina with Composer Neal Acree
Published: 5/29/2023 -
Procedural Music Composition with Composer Chance Thomas
Published: 5/22/2023 -
Shiny Shoe's Mark Cooke talks Monster Train and Inkbound
Published: 5/8/2023 -
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
Published: 4/24/2023 -
Real World Inspirations in Tchia with Awaceb's Phil Crifo
Published: 4/17/2023 -
The History of Dwarf Fortress with Zach and Tarn Adams - Part 2
Published: 4/3/2023 -
The History of Dwarf Fortress with Zach and Tarn Adams - Part 1
Published: 3/27/2023 -
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
Published: 3/20/2023 -
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin
Published: 3/13/2023 -
Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou
Published: 3/6/2023
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)