233 Episodes

  1. ChinaJoy 2024 POV: WeChat mini-games, the speed of game development & Impressive market growth

    Published: 7/29/2024
  2. Is Zenless Zone Zero FLOP or NOT?

    Published: 7/25/2024
  3. 10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS

    Published: 7/22/2024
  4. 2.5 gamers x Live AM(F)A #4 - Ask Me Anything @ July 18 6 pm CET

    Published: 7/19/2024
  5. Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!

    Published: 7/15/2024
  6. Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim

    Published: 7/11/2024
  7. Creative Trends in mobile gaming - June 2024

    Published: 7/8/2024
  8. June's Journey: A party to die for - The power of community-driven content in gaming!

    Published: 7/4/2024
  9. Chrome Valley Customs Live review: How to decrease CPI in Match3 genre? The Success of Xzibit in UA!

    Published: 7/1/2024
  10. Top Creatives & Advertisers with Game Review Radar!

    Published: 6/27/2024
  11. Solo Leveling: Arise - Depth of Content & Progression Layers Exploring the Predatory Monetization

    Published: 6/24/2024
  12. Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach

    Published: 6/20/2024
  13. Wood Nuts & Bolts Puzzle: Highly challenging & demanding match puzzle game

    Published: 6/17/2024
  14. Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review

    Published: 6/13/2024
  15. Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding

    Published: 6/10/2024
  16. Match Factory! A Major hit with positive advertising by Peak games

    Published: 6/4/2024
  17. BangBang Survivor $600k/day revenue: One step closer to West or just a clone of Doodle Magic?

    Published: 5/30/2024
  18. How to grow IAP revenue by 375%? SayGames Special with Anton Volnykh

    Published: 5/27/2024
  19. Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game

    Published: 5/23/2024
  20. Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features

    Published: 5/20/2024

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This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!