two & a half gamers
A podcast by Lancaric.me
233 Episodes
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Helldivers 2 Special: Why is it so good? Second Galactic War Begins! New major Order!
Published: 5/16/2024 -
Supermarket Simulator Mobile: Why is it so popular? Start your own Supermarket now! (#109)
Published: 5/13/2024 -
CTV Special: Connected TV Ads examples Unpacked with Arthur from Vibe.co. Ideal customer for CTV?
Published: 5/9/2024 -
From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone
Published: 5/6/2024 -
Squad Busters is Pay to Win: True or False? LEAKED Global Launch strategy. Big game review! (#107)
Published: 4/29/2024 -
Brawl Stars' UA & Creative Strategies, Game Review Radar, GAM not dead yet? (#106)
Published: 4/23/2024 -
Merge Games Market History & Full Overview: Travel Town no.1 Merge game & Gossip Harbor case studies
Published: 4/17/2024 -
AFK Journey: A Highly Polished & Innovative RPG Game, captivating storytelling with stunning visuals
Published: 4/8/2024 -
Is TikTok UA for teenagers? Soft launch sonar #4, Importance of Bid Floors, top Creatives in March
Published: 4/1/2024 -
Legend of Mushroom's Success: 150+Mil IAP revenue in 4 months? Social features, guilds, UA & Admon
Published: 3/25/2024 -
4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop
Published: 3/18/2024 -
UA trends, TikTok, building communities for power users: Doubl3Tap x 2.5gamers crossover
Published: 3/16/2024 -
Hybrid casual Twisted Tangle: 85% purchase revenue driven by iOS growth? Everything is possible!
Published: 3/11/2024 -
4X (R)evolution part1. Top Heroes: Idle RPG or 4X strategy game? (#99)
Published: 3/4/2024 -
Mobile Gaming OG Eric Futoran: (Scopely) War stories, Algorithm Manipulation, Growth strategies, ANR
Published: 2/29/2024 -
Voodoo super growth w/ Alvaro Duarte: How to 10x IAP revenue in 2 years? Margin!
Published: 2/26/2024 -
Stash Special: loyalty programs, well-made web shops, frictionless user experience
Published: 2/22/2024 -
We are Warriors live Review: Ad juggernaut, creative depth, balancing difficulty & progression, UA
Published: 2/20/2024 -
Xsolla special: Apple's updated EU payments, DMA regime, new fees & requirements, web shops
Published: 2/15/2024 -
Gamesforum Live Special w/ Adam & Gus: Rewarded play, AI in game development. Are UA managers lazy?
Published: 2/12/2024
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!